I played some more with Area Targets targets this week-end, and while using the “World Object” mode seems the best workflow, I’m experiencing relocalization issues with this: drift appears while I move from my starting point while adding new objects around in the space, and if I restart the app, the whole environement is rotated+offset if I don’t start the app from the exact same manner as when I started adding content in the first place. As if relocalization wasn’t happening. No way to fix that while moving around, as if the AT wasn’t being scanned/detected.
If I use the AT as local object, I don’t see such a behaviour: relocalization happens as expected and drift is corrected correctly. I can initialize the app from anywhere in the space and see correct position for my augmentations.
Double-checked that my AT works properly in the AT Test App from the developer portal.